After not reaching our goals for the grappling mechanic, we had to consider our steps going forward. It was time to have that crucial conversation to analyze if grappling was even possible at this point. Having a chat with designers and engineers we concluded at this point we need more time than we have to polish grappling. Hence, we pulled the rip cord on grappling.
The next challenge was to replace it with a mechanic that would still align with our design pillars, fit in our development cycle with the resources and time we have. This is a time where we turned our production problem into a design problem and thus the mechanic "HARD LIGHT" was birthed.
Hard Light: This mechanic allows the player their primary movement ability, their offensive mechanic, and their defensive ability all wrapped into a convenient package. By pressing right trigger. a spear of light shoots forward from the player. What the spear hits determines how it functions.
- If the spear hits a wall or stationary object, the player uses the spear to stick to the surface. Releasing the right trigger will cause the player to leap off the spear in the direction they are pointing. This can be chained to move quickly throughout the level.
- If the spear hits as destructible object, the spear simple destroys or damages the object.
- If the spear hits a projectile, the player latches onto the projectile and goes into an aim mode. Releasing the right trigger will fling the projectile in the direction the player is aiming. And, the player will leap in the opposite direction the projectile is flying.